C# Chp. 1 : Getting started with Unity

    The first chapter in the C# textbook was, as most first chapters are, an introduction talking specifically about the history of of computer programming, starting all the way back in the early 1800's with someone inventing a computer capable of doing calculations and correcting some star charts. It was also a good reminder for me of how the structures of programming work. It was interesting hearing someone describe programming from a game developer's perspective. A lot of the things the author said in this chapter coincides with basic things my dad has always taught me about programming, like how you learn more and more as you program how stupid computers are, or how you should always search online to see if you can adapt someone else's code for your needs. The author also mentions early that in order to learn how to program well, you have to be interested in learning on your own, specifically mentioning that he became a game dev because he was far more interested in learning programming when he could see changes through the medium of a game. I can relate to his experience to some degree, I have taken a couple different programming classes in the past, but I am already interesting in learning more to see how I can create a game of my own.

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